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Alliance (esports)

Swedish esports organization; won The International 2013; League of Legends team never won EU LCS.

Alliance (esports)

Alliance is a Swedish professional esports organization founded in April 2013. It became player-owned in December 2016 after splitting from its parent company, GoodGame Agency, which was owned by Amazon through Twitch. The organization’s Dota 2 team won The International 2013, securing the largest single prize pool in esports history at the time. Its League of Legends team competed in the European League of Legends Championship Series but never won a season—Alliance finished 2nd in Spring 2014 and 4th in Summer 2014, and later rebranded as Elements.

The organization began by picking up the Dota 2 team No Tidehunter and StarCraft II player Naniwa. It expanded into League of Legends in December 2013, competing in the European League of Legends Championship Series. In November 2014, Alliance entered Super Smash Bros. by signing Armada, a player known for Fox and Peach. The organization left StarCraft II in July 2014 after releasing its last player, SortOf. Due to ownership rules in the League of Legends Championship Series preventing GoodGame Agency from owning multiple teams, the League of Legends team was rebranded as Elements in December 2014. On December 12, 2016, GoodGame Agency spun off both Evil Geniuses and Alliance into player-owned organizations. According to Alliance member Jonathan Berg, some original members—though not all, such as the original No Tidehunter roster—along with Armada received a percentage of the company. In April 2024, Alliance rebranded with a green color scheme and a new stylized “A” logo.

A few months after being acquired, the Dota 2 team won The International 2013, defeating former champions Natus Vincere 3–2 in the grand finals. They finished the group stage with a perfect 14–0 record and lost only three games in the entire tournament—one to Team DK and two to Na’Vi. At The International 2014, the defending champions placed tied for 11th with a 6–9 record, failing to advance from groups. The roster then broke up, with Gustav “s4” Magnusson, Henrik “AdmiralBulldog” Ahnberg, and Jerry “EGM” Lundkvist leaving. During Starladder i-League, Alliance announced the departure of MyNuts and used Kebap as a substitute against Virtus.Pro. The team later welcomed back EGM. They won WCA, the largest non-Valve prize pool event, beating LGD 3–2, then won Starladder after nearly missing the tournament

Founded
April 2013
Field
Professional gaming and esports
Nationality
Swedish
Known for
Dota 2 team winning The International 2013; League of Legends team competing in EU LCS (never won a season)

Lore & Background

Alliance was founded in April 2013, picking up the Dota 2 team No Tidehunter and StarCraft II player Naniwa. In December 2013, the organization expanded into League of Legends, competing in the European League of Legends Championship Series. They entered Super Smash Bros. in November 2014 with the signing of Armada, a Fox and Peach player. The organization left StarCraft II in July 2014 with the release of their last player, SortOf. In December 2016, GoodGame Agency spun Alliance into a player-owned organization, with some original members (though not all, such as the original No Tidehunter roster) and Armada receiving a percentage of the company. In April 2024, the team underwent rebranding, leaning into the color green and introducing a new stylized 'A' logo.

Reader's Guide

Alliance's significance lies primarily in its Dota 2 team's victory at The International 2013, where they finished the group stages with a perfect 14–0 record and only lost three games throughout the entire tournament, defeating former champions Natus Vincere 3–2 in the grand finals. This win represented the largest single prize money payout in esports history at the time. The organization also made history in League of Legends by winning the 2014 EU LCS Summer Split and qualifying for the 2014 World Championship. Alliance's transition to player ownership in December 2016, following its separation from parent organization GoodGame agency (owned by Amazon through Twitch), was a notable structural change in esports. The organization's legacy includes multiple roster changes across its Dota 2 and League of Legends teams, with the Dota 2 team failing to qualify for The International 2017 and the League of Legends team rebranding as Elements in January 2015 due to Riot Games sponsorship rules. Alliance's 2024 rebranding introduced a new visual identity and mascot.

Did You Know?

From a College Blog to a Franchise

The story of TSM begins not in a stadium but in a college-era blog. In September 2009, brothers Andy "Reginald" Dinh and Dan Dinh launched SoloMid.net, a site offering written strategy guides for League of Legends while the game was still in beta. Both were active members of a clan called All or Nothing, which later rebranded to SoloMid. A small circle of community players—SaintVicious, Chaox, TheOddOne, Locodoco, and Reginald himself—formed the nucleus of what would become a professional organization. Team SoloMid was officially established in January 2011, arriving just as Riot Games prepared to launch the first season of the League Championship Series. By that point, SaintVicious and Locodoco had already departed, and TheRainMan and Xpecial stepped in to complete the five-man roster. Jack Etienne assumed the role of general manager, and the groundwork for a lasting American esports brand was laid.

A Multi-Title Empire at Its Peak

By mid-2020, TSM had grown from a single League of Legends squad into a sprawling organization fielding rosters across ten different games, including Apex Legends, Counter-Strike 2, Fortnite, PUBG, Rocket League, and Valorant. In three of those titles—Fortnite, Apex Legends, and PUBG—the organization ran dual rosters: one competitive team aimed squarely at tournament victories and a second group of content creators who collaborated in a shared gaming house. The financial scale was remarkable; in December 2020, TSM was valued at $410 million with estimated annual revenue of $45 million. That momentum carried into 2021, when the organization inked a ten-year, $210 million naming-rights partnership with cryptocurrency exchange FTX, officially rebranding as Team SoloMid FTX. The same year, TSM entered the Dota 2 scene by acquiring Team Undying's roster, which had just defeated Evil Geniuses in the Dota Pro Circuit NA 2021/2022 Tour 1 Regional finals.

Trophies, Streaks, and Historic Firsts

TSM's competitive record is anchored by its League of Legends division, which claimed seven of the sixteen total LCS splits in North America—a dominance that defined the early era of the game's professional scene. Beyond LCS, the organization captured the Intel Extreme Masters World Championship in 2014, and its Counter-Strike: Global Offensive roster swept multiple international tournaments that same year before the division was dissolved by year's end. In the fighting game world, TSM's Super Smash Bros. roster produced one of the sport's most celebrated runs: ZeRo accumulated 56 consecutive tournament victories in Smash Bros. for Wii U, a streak that earned a Guinness World Record entry. Leffen, signed in 2015 as the organization's first fighting game player, capped his TSM tenure by defeating Armada 3-0 in the Evo 2018 grand finals. TSM also helped shape the competitive landscape by co-founding the Professional Esports Association in 2016 alongside six other North American organizations.

Scandal, Loss, and Reinvention

TSM's later years have been marked by both internal turmoil and external upheaval. In late 2021, multiple employees and players publicly accused CEO Reginald of workplace bullying and verbal abuse, with similar complaints reportedly surfacing as early as 2011. Riot Games conducted its own investigation and concluded that Dinh had engaged in a pattern of disparaging and bullying behavior, resulting in a $75,000 fine for TSM and a mandate for Dinh to complete sensitivity and executive training. TSM's internal review, by contrast, found no unlawful conduct. The organization's financial partnerships also unraveled: after FTX declared bankruptcy amid a major scandal in November 2022, TSM dropped the FTX branding and terminated the agreement early. Yet the organization has continued to evolve. In May 2024, TSM was selected for the Esports World Cup Foundation's Club Support Program, earning a one-time six-figure stipend for entering new titles and ongoing annual funding tied to viewership and fan engagement at the ESWC.

Frequently Asked Questions

Who is Alliance (esports)?

Alliance is a Swedish professional esports organization that was established in April 2013. It operates across multiple competitive gaming titles and is best known for its Dota 2 and League of Legends rosters.

What made Alliance (esports) famous in the Smash community and beyond?

Their Dota 2 roster captured The International 2013, which at the time represented the biggest single prize pool ever awarded in competitive gaming. That victory put the organization on the global map and made them a recognizable name among fans who follow sponsored players.

Did Alliance (esports) ever win a League of Legends season in Europe?

No. Their LoL team competed in the EU LCS, finishing second in Spring 2014 and fourth in Summer 2014, but they never took home a season title. The roster was later rebranded as Elements.

How did Alliance (esports) become player-owned?

In December 2016 the organization split away from its parent company, GoodGame Agency, which was backed by Amazon through Twitch. After that separation, the players themselves took ownership of the team.

Why do Smash fans care about Alliance (esports) as a sponsor?

Because they are one of the few European esports orgs with a marquee international title under their belt, giving them credibility when they back individual players. Their history of competing at the highest level across multiple games makes them a recognizable name in the broader competitive scene.

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